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Since 2005, we've been running national competitions for young
innovative students including special statewide contests in
Maryland. In response to our huge success in Maryland, we have also
introduced competitions in several other states along with our
national
competitions. The National Grand Prize winners receive $10,000 each plus a connection to reality. For the 2007-2008 Season 1 contests, we are also choosing top contest entries from
Maryland, New Jersey, New York, Pennsylvania and
Virginia
to receive special prizes .
At BKFK, many have expressed their unique style of inventiveness and
creativity, and have won prizes for their innovation. Here, we
celebrate such winners from our challenges:
Maryland Get Your Head in the Game 2007 Sports Challenge
Staples 2007 Invention Quest
Maryland
Cool School Tools 2006 Invention Challenge
BKFK Xerox Invent-A-Toy World Games
BKFK 2008 Maryland Challenge
BKFK 2008 New Jersey Challenge
BKFK 2008 New York Challenge
BKFK 2008 Pennsylvania Challenge
BKFK 2008 Virginia Challenge
Stay Tuned for BKFK Season 1 Winners! You can enter BKFK
Season 2 contests now! ............................................................................................................................................
2007 BKFK- Maryland Get Your Head in the Game Sports Challenge

Get Your Head in the Game Sports Challenge winners were celebrated
at a press conference at Camden Yards. They were also presented
awards at the Orioles Park by Dr. Nancy Grasmick,
Maryland State Superintendent of Schools and Norm Goldstein, CEO of
BKFK.
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Moira Plantier
for her "Pop N Catch Lacrosse Stick"
When Moira was age 9 she wanted a way to practice lacrosse
when she was by her self or with out the use of a large wall.
Moira took the traditional lacrosse stick one step further and
made it into a learning tool. The Pop N Catch Lacrosse Stick has
a lacrosse ball connected to one end of a stretchy rope and the
other end to the lacrosse stick. By doing this she made it
possible to practice lacrosse all by your self. |
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Frank Jiogo
for his “Awesome Soccer Juggler”
Frank was 10 when he decided he wanted to figure out a better
way to count how many times he can juggle a soccer ball.
He got tired of loosing count or having someone else have to
count for him. Frank has invented The Awesome Soccer Juggler,
his idea is a soccer ball with a built in counter. Now
when frank juggles a soccer ball he won’t have to worry about
loosing count the ball will do it for him. He wants to use
The Awesome Soccer Juggler and challenge his friends to see who
can get to juggle the ball the most times. |
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2007 BKFK-Staples Invention Quest

The winners of the 2007 Staples Invention Quest were
announced at the NASDAQ MarketSite in New York City and presented
with a $25,000 cash prize. The runners up received $5,000.
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Keagan Bolibol for her “Problem Pad”
Keagan is a 10-year-old fourth-grader from Woodinville, Wash.
Her invention, the Problem Pad, is a dry erase page with various
learning tools that fits into a binder. While working on a
difficult homework assignment, Keagan realized there had to be
an easy way to keep her homework from turning out so messy.
After talking with her father, she came up with the Problem Pad. |
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2006 BKFK- Maryland Cool School Tools Inventor Challenge

Cool School Tools Inventor Challenge winners were celebrated at a
live press conference during “BKFK Kid Inventor Day” at Camden Yards
on Friday May 12, 2006. The school children then threw out the first
pitch of the game and took a bow on the field under the Baltimore
blue skies right before the Orioles beat the Kansas City Royals 6-5
in front of a crowd of over 30,000 fans.
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Eric B.B.
for his “Recording Folder”
Eric is a second grader in Anne Arundel County, MD. The
“Recording Folder” is a school folder featuring a built-in
microphone kids can use to record their homework assignments or
other important school notes. No more excuses like “I forgot to
write it down!” |
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Caitlyn E.
for her “ Eraselet”
Caitlyn is a second grader in Charles County, MD. To create
the “Eraselet” Caitlin ran an elastic band through a pink eraser
and added beads that spelled out ERASELET. Now not only are
kids’ accessories fashionable, they are functional too. |
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Brenda S.
for her “Eye Paper”
Brenda is a fourth grader in Baltimore, MD. Inspired by a
schoolmate who is blind, Brenda created “Eye Paper,” which is
simply paper with raised lines to help visually impaired
students know where to write. The paper can also be scented.
This gives kids with visual impairments more independence in the
classroom, allowing them to write on ordinary-sized school paper |
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Emily S.
for her “School For Pencils”
Emily is a third grader in Charles County, MD. The “School for
Pencils” is a pencil holder that mounts to the classroom wall
and holds pencils for the entire class. The “School For Pencils”
is shaped like a house made of pencils. This solves the problem
of kids not having a pencil – each morning kids pick up a pencil
on their way into the class and return it to the “School for
Pencils” at the end of the day. |
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2006 BKFK- Xerox Invent-A-Toy World
Games

The winners of the 2006 Invent-A-Toy World Games were celebrated at
a live press conference at the Jacob Javits Center, 2006 Licensing
Show in New York City.
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Jacob S.
for his “EZ Transitional Training Wheels"
Jacob, 6 from California invented a new way to learn how to ride
a bike. The training wheels adjust in and out on a scale of
1-10. Day 1 the wheels are all the way out which makes the bike
very stable (like standard training wheels). Each day you
progress to a higher number (the wheels move in closer to the
bike) which makes the bike less stable and the rider better
balanced. |
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Ana L. for her
"Hands on Hand Clap Games"
Ana, 12 from Pennsylvania invented an
electronic game that lets you play hand clap games with
only one person. She invented it because she liked hand
clap games and did not always have someone to play with.
All you need to do is choose your rhyme, your level and
press start!. |
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Russell Moore
for his "Water Tag Game"
Russell, 12 from Connecticut invented a fun way to play tag,
especially for the summer. Each player wears a vest that has
four plugs with long ribbons of fabric. When any plug is pulled,
water is released from the vest, getting the player soaked!
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