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BKFK Inventive Thinking Toolkit

In addition to our regularly updated 4 curriculum sections for our ongoing contests - Mind Your Own Business Entrepreneurial Challenge, Trash To Treasure Competition, Akitas To Zebras Animal Challenge and Advertise Your Cause Challenge, we bring you the Inventive Thinking Toolkit.

Developed in association with the Rothschild Patent Model Museum and the United States Patent and Trademark Office, the 2007/2008 NEA endorsed BKFK Inventive Thinking Toolkit guides kids though the invention process. The Toolkit ’s main goal is to develop and nurture the development of inventive thinking & problem solving skills. It provides educators, museum youth leaders, libraries and out of school programs, as well as families with inspiration and assistance to engage and excite youth.

2007/2008 Inventive Thinking Teacher Guide
This manual will provide you with a "road map" to guide you and your students on your inventive thinking journey. Download the entire journal or pick and choose your concepts and activities from the links below:

Introduction to Inventive Thinking

Invention Concepts:

Concept One: Introducing Inventive Thinking

Concept Two: Practicing the Creative Part of Inventive Thinking

Concept Three: Developing an Invention Idea by Brainstorming for Creative Solutions

Concept Four: Practicing the Critical Parts of Inventive Thinking and Completing the Invention

Concept Five: A Patent, Trademark and Copyright Primer

Concept Six: Naming the Invention and Marketing Activities

Concept Seven: Parent Involvement and Invention Convention Day

Concept Eight: Great Thinkers

Suggested Activities:

More Than One Answer/Deconstruction

Favorites/Grandparent Timeline

How Many Patents Can You Find/Simulation Soap

Sponges/Women Inventors


Copymasters:

Letter to Parents

Young Inventors Log

Invention Idea Survey

Planning and Decision-Making Framework

Match the Patent/Invent-O-Rama

Hand Soap Formula

Protecting Intellectual Property

National Standards Matrix


2006/2007 Inventive Thinking Student Guide
Filled with activities, it helps students learn to identify problems, work out the solutions, and follow a methodical invention process. Download Guide

Introduction

Discovery One: Scavenger Hunt

Discovery Two: Everyday Genius!

Discovery Three: Eureka in the Bathtub!

Discovery Four: A Tornado of Ideas

Discovery Five: Are You A Solution Seeker?

Discovery Six: Patently Perfect

Discovery Seven: To Market, To Market

Discovery Eight: Yes, But Will It Work?

Discovery Nine: A Chance to Change the World

Additional Lesson Plans
Contains 15 additional lesson plans not included in the printed toolkit! Download Activity Sheets for Additional Lesson Plans

Download the Student Video
This video features kid inventors and inspirational messages for your students. The file is quite large so you will want to save it to your desktop!


Think Innovation!

BKFK has partnered with Staples® to make bringing invention into the classroom easy. We challenge you and your students to think differently, think creatively and be inventive.

Download high-resolution version

Download low-resolution version

© 2008 BKFK
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