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Alyssa,
Amy, Kaycee and their friend Nick invented Boogie2Boogie
when they were just 10-12 years old. They thought that
children's body boards, commonly known as Boogie Boards,
were not well designed for kids. Kids needed a body board
that is made specifically for riding that kind of wave,
focusing on riding in the breakers near the shore—where kids
like to ride!
They created a Boogie Board that had a
functional shape, that was fun to use and appealed to kids.
They enjoyed "surfing" together and came up with a connector
to attach to each board to the other so they could ride in
tandem. Also, for parents who wanted a way of getting
children's attention when it was time to come in, the kids
came up with a remote signaling device so that parents could
signal them from shore.
The kids entered their invention into the
National TOYchallenge, sponsored by Sally Ride Science,
Hasbro and Sigma Xi, the scientific research society, and
they were awarded a first place in the National Competition
after winning Best Engineering & Best Overall Invention in
Regional Competition.
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Alyssa, Amy, and Kaycee joined up with their friends
Brittney and Kara and three boys last year to keep
inventing. At the ages of 12-14 they formed The California
Aquatics, a team of eight middle school kids. They noticed
that there aren’t many pool toys out there for older kids
and everyone cheats at Marco Polo. Also, nobody likes to buy
lots of pieces to play different games and parents don’t
like toys that take up to much space in the garage.
They created the Underwater X-treme, a cool new pool toy
for kids their age. The Underwater X-treme is a new kind of
pool toy that features sound and bright, blinking red lights
In June 2005, the UX tied for first place in the National
TOYchallenge.
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At age 10, Amber
decided she wanted to invent a device to help cool you down
when you are outside playing and performing lifestyle activities.
She wanted to come up with a way to keep cool and still be
able to run around outside in the heat. She invented a vest
you can wear it and still have your arms free to play any
kind of game. She won the By Kids for Kids Entrepreneurial
award out of 600 children at the 22nd Annual Connecticut Invention
Convention. |

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Cassidy
invented her Crayon Holder at age 11. Cassidy had a bucket
of broken crayons and couldn’t use them for her drawing.
She was inspired to create a way to make use of all the small
pieces. Inspired by the plastic tubes used to keep roses fresh,
she invented a device that would hold the crayon and give
the user something bigger to hang onto, enabling them to use
their broken crayons rather than throwing them away.
Cassidy received one U.S. Patent (#6,402,407)
and has another patent pending and her Crayon Holder is currently
offered in over 500 Walmart stores.
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Chrissy, Karen
and Kelly have invented the game “Hop To It”
- a 21st Century Game of Jump Rope. They wanted to create
a fun game that wasn’t the “same old” jump
rope that their parents remembered. So this innovative team
of sisters invented a device with infrared sensors mounted
on a turntable that rotate in a circle at a speed determined
by the players. When a player doesn’t jump high enough
or at the right time, the sensors detect heat and activate
the voice alarm. The players can also pre-record messages
on the recorder to make the game really funThe girls have
come up with three games that can be played which include
“Leapfrog” for two teams, “You Croaked”
for two players or more and “Croaking A Cappella”
for a single player. |

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Jerrilee
invented Swipe-It - a spelling card game that is easy to learn
and fun to play. At age 9, Jerrilee wanted to create a special
birthday gift for her older sister who loved word games. She
wanted it to be the BEST game ever! With the help of her mother,
Jerrilee brainstormed ideas and developed this fast-paced
game of spelling and vocabulary. Swipe-It is a game in which
the players race to complete words from multiple letter groups
building from the inside out. The more words you complete,
or steal, the more points you earn. The more cards left in
your hand when someone goes out, the more points you lose.
The rules contain several versions, and it can be played cooperatively
or competitively, and in fact, it naturally has some of each
built in.
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Kirsten ,
from Novato, California was 10 when she came up with her great
new invention – the "FroBow." This flying
disc featuring a marker and writing surface to create new
fun ways to play and communicate. With the FroBow she also
imagined playing different games like tic-tac-toe or a more
elaborate version of Ultimate Frisbee using the secret code
for teams to protect. Now the disc has more power. Kids can
send aerial messages back and forth, play games like tic-tac-toe,
or integrate into a team game where the secret is written
under the disc. She won the Chester Award Grand Prize in the
2004/05 By Kids For Kids Xerox National Invention Competition.
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With
the help of her mother, Natalie
came up with the Booster Buddies when she was just 3 1/2 years
old. They are brightly colored, animal shaped pillows that
fasten to the car seat to hold them in place and are fun to
sleep with. The Booster Buddies have been sold in retail and
on the internet and Natalie has told her story on TV and in
newspapers. |

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At
the age of 11, Shanice
wanted to find a better way to get kids to take their vitamins.
She dreaded having to chew or swallow an unpleasant-tasting
or oddly shaped vitamin. She thought “Why not make a
fun way for kids to take their vitamins?”
Shanice crushed up the vitamins and put
the daily amount into separate tubes and sealed them –
and created VitaStix. The plastic casing keeps the sticks
sealed and kid-protected. Shanice won the By Kids for Kids
Entrepreneurial award out of 600 children at the 22nd Annual
Connecticut Invention Convention.
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Taylor ,
from Cincinnati, Ohio, was 10 when she invented her "Magic
Sponge Blocks." These large building blocks are made from
sponge that can safely stack high without worry that they
could fall and hurt a child. This life size construction set
lets kids build forts, houses, castles, and stages. When
ready to be stored they are placed in a special vacuum bag
where the air is sucked out reducing the size. She won the
Chester Award Grand Prize in the 2004/05 By Kids For Kids
Xerox National Invention Competition.
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