We are pleased to announce the GRAND PRIZE WINNER
of the 2009 Best Buy & EA Invent A Game Challenge.

Recently, Dan was flown to Los Angeles recently to begin the journey of seeing  his game 'Rhythm' developed as an online downloadable game by EA.

“This is a dream come true!” said Dan, “I am very serious about a career as a video game developer, and could not be more appreciative of this great opportunity. It will be a thrilling experience to see the world playing Rhythm.

“For more than 25 years, Electronic Arts has been making dreams a reality through world class interactive entertainment, so we were thrilled to be involved in a competition like this,” said Daniel Hagerty, Producer of EA Casual.  “We are extremely excited to work with such a promising young talent and help bring Rhythm to life."

Now that Dan has had his first production meeting, we look forward to seeing it become real!

To see more pictures of Dan's EA visit, click here.


 Norm Goldstein, Dan Slutz, Scott Walker, EA  and Dan Hagerty, EA

Gretchen Alberts from EA, Dan, and Maria Mullen of EA

In June, Dan and his father flew to a special ceremony at the Best Buy Offices in Minnesota and received his $10,000 check. In addition to his prize, Dan also had the opportunity to spend the day with the experts at Best Buy, and tour their offices. 

Dan went to an awards gala at the Minneapolis Convention Center where thousands of people celebrated Best Buy's @15 program - and Dan's accomplishments! Read More about Dan

Invent A Game Challenge might be over but you can still be a winner!

We run competitions throughout the year. Click here to find out how you can participate in our current competition.

 




17-year-old Dan Slutz, swept the judges off their feet with his video game idea "Rhythm". The Canton, Ohio resident won the 2009 Best Buy & EA Invent A Game Challenge, also presented by By Kids For Kids and United Inventors Association. Dan's idea takes you on a journey into the music world with Rhythm, the main character of his game. Rhythm’s hometown, Melody loses its access to music when someone steals the Platinum Record. Now, it’s up to Rhythm to find it!
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About Best Buy:
In addition to being known as the world’s largest specialty consumer electronics retailer, Best Buy is also an innovative, Fortune 100 company. Since its inception in 1966, Best Buy has grown steadily and enhanced its business through inspired innovations. With over 1,300 stores and growing, Best Buy offers the entertainment and technology solutions that meet customers' needs, end-to-end. http://www.bestbuy.com

About Electronic Arts:
Electronic Arts Inc. (EA) is the world's leading interactive entertainment software company. EA develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. As a leader in casual gaming and a supporter of youth innovation, EA is a proud sponsor of the Invent A Game Challenge and GameActive with Best Buy, UIA, and By Kids For Kids. http://www.ea.com/

About United Inventors Association:
UIA is a 501(c)(3) not-for-profit, founded in 1990. Information and educational materials are free and open to the public. Additional in-depth materials and services are available to members on the members-only sections of this site. UIA members include: national and international inventor groups, individual inventors, entrepreneurs, academia, commercial enterprises, service providers and non-profit companies. http://www.uiausa.org/


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